You can't dip into a dungeon, kill a few monsters, return to town to rest, and repeat until the adventure is whittled away. I want you to always be pushing forward, exploring new areas, defeating new foes, trying new things.Īlong the same lines as #1. I don't want you to waste your time killing the same 3 brigands again and again and again. I'm trying to do a different thing here, and it's going to cost us money. A lot of people play RPGs to get that constant dopamine drip of tiny rewards. I understand the anger about this change. You have to enter every dungeon determined to get victory. Sneaking into a dungeon, killing two wolves, and running out doesn't reward you. Completing quests, defeating dungeons, these are what give experience. This is the single change that makes people the most angry. This will help you avoid confusion and kill monsters with maximal efficiency. So, for our long-time fans, this is a quick guide to the stuff we've changed. For decades, we've set up stuff in a certain way, and now it's different, and it's caused some confusion among our testers. I've changed a lot of rules and ways the game system works. There is one thing I can help with, though. There Is One Way I Can Make Things Easier I hope you're cool with it, but it's out of my hands now. Some people will like them, and some won't. Some of the changes, like the graphics and the storyline, will be pretty self-evident. It's a completely new RPG, rewritten from the ground up. Our newest game, Queen's Wish: The Conqueror, changes EVERYTHING. People like what the like.) It is then the responsibility of the developer to earn new customers to make up for the ones driven away by the changes. Whatever change you make, some people will dislike it. The problem is that whenever you make a change some people will get mad. The game system.ĭoing new things inspires us and keeps our brains fresh. Every game or two, we like to change stuff: The graphics. One of the ways we stay sane while doing this is to change things. We have been writing role-playing games for a very, very long time. Now that we've finally released our new game, Queen's Wish: The Conqueror, we're finally free to talk about it! Nerdy game-design talking!
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